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	<title>delusionworld blog &#187; Repository</title>
	<atom:link href="http://www.delusionworld.com/tag/repository/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.delusionworld.com</link>
	<description>my MooTools, TYPO3 and FLOW3 experiences</description>
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	<language>en</language>
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		<item>
		<title>MooTools Plugin CanvasOverlay</title>
		<link>http://www.delusionworld.com/mootools/mootools-plugin-canvasoverlay/</link>
		<comments>http://www.delusionworld.com/mootools/mootools-plugin-canvasoverlay/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 11:18:59 +0000</pubDate>
		<dc:creator>daKmoR</dc:creator>
				<category><![CDATA[MooTools]]></category>
		<category><![CDATA[Canvas]]></category>
		<category><![CDATA[Imagemap]]></category>
		<category><![CDATA[MPR]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://www.delusionworld.com/?p=107</guid>
		<description><![CDATA[Uses canvas to dynamically create overlays (with fill, border, glow) for Images with imagemaps MPR Demo MPR Docu it&#8217;s basically a jQuery port from: http://davidlynch.org/js/maphilight/docs/ it doesn&#8217;t support IE as it doesn&#8217;t have canvas and I didn&#8217;t wanted to hack around with VML&#8230; :p]]></description>
			<content:encoded><![CDATA[<p>Uses canvas to dynamically create overlays (with fill, border, glow) for Images with imagemaps</p>
<p><a href="http://mpr.mooforum.net/MprAdmin.php?mode=demo&#038;file=./Visual/CanvasOverlays/Demos/CanvasOverlays.html">MPR Demo</a><br />
<a href="http://mpr.mooforum.net/MprAdmin.php?mode=docu&#038;file=./Visual/CanvasOverlays/Docu/CanvasOverlays.md">MPR Docu</a></p>
<p>it&#8217;s basically a jQuery port from:<br />
<a href="http://davidlynch.org/js/maphilight/docs/">http://davidlynch.org/js/maphilight/docs/</a></p>
<p>it doesn&#8217;t support IE as it doesn&#8217;t have canvas and I didn&#8217;t wanted to hack around with VML&#8230; :p</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MPR Best Practice &#8211; Plugin MultiOverlays</title>
		<link>http://www.delusionworld.com/mootools/mpr-best-practice-plugin-multioverlays/</link>
		<comments>http://www.delusionworld.com/mootools/mpr-best-practice-plugin-multioverlays/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 13:04:44 +0000</pubDate>
		<dc:creator>daKmoR</dc:creator>
				<category><![CDATA[MooTools]]></category>
		<category><![CDATA[Milkbox]]></category>
		<category><![CDATA[MultiOverlays]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://www.delusionworld.com/?p=93</guid>
		<description><![CDATA[So now we have this local part of MPR to help us using MooTools Plugins. But howto create such Plugins and what should you use&#8230; (bad) Examples At first let me show you some examples why it&#8217;s not so easy currently to work with MooTools. I think the main reason is that it&#8217;s pretty hard [...]]]></description>
			<content:encoded><![CDATA[<p>So now we have this local part of MPR to help us using MooTools Plugins. But <strong>howto create</strong> such Plugins and what should you use&#8230;</p>
<h2>(bad) Examples</h2>
<p>At first let me show you some examples why it&#8217;s not so easy currently to work with MooTools. I think the main reason is that <strong>it&#8217;s pretty hard to use multiple files</strong> (js, css, img&#8230;) so people <strong>try to do everything in ONE file</strong>.</p>
<h3>Example <a href="http://mpr.mooforum.net/MprAdmin.php?mode=demo&#038;file=./Galleries/Milkbox/Demos/Milkbox.html">Milkbox</a>:</h3>
<p>Whenever you add it you will <strong>automatically add an Event to domready</strong> to create a milkbox with the default params&#8230; But what if I don&#8217;t want to use it on a page, I <strong>can&#8217;t easily disable it</strong> as I would <strong>need to edit the file</strong>.<br />
[don't get me wrong - milkbox is cool, I'm just saying it might be even better this way...]<br />
It would be nicer if separate in more files:</p>
<ul>
<li>Milkbox.js // class Milkbox &#8211; with the milkbox effect</li>
<li>Milkboxes.js // class Milkboxes &#8211; create multiple Milkboxes and has the logic for &#8220;galleries&#8221;</li>
<li>AutoMilkboxes.js // will require Milkboxes and will add it&#8217;s creation to the domready event</li>
</ul>
<p>With that now we can decide what we want to include. For the <strong>&#8220;basic&#8221; user</strong> its just $require( AutoMilkbox ); and people who know can decide if they either want one or multiple milkboxes. However as I said above <strong>using 3 files for one plugin</strong> without MPR is pretty inconvenient so people don&#8217;t do it. [and by inconvenient I mean <strong>it's freaking crazy</strong> to use 3 script tags for one little plugin - no no no; and yeah we all don't want to build our own script.json for each plugin... (little side kick to the devs..) :p]<br />
<strong>Now you can, just use MPR <img src='http://www.delusionworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </strong></p>
<h3>Example <a href="http://www.clientcide.com/wiki/cnet-libraries/07-ui/11-waiter">clientcide Waiter</a>:</h3>
<p>[again, the waiter is cool, but it might be better this way]<br />
As you can see in it&#8217;s docs there if you have this &#8221; baseHref: &#8216;&#8230;&#8217; &#8221; which means that if you use the class the <strong>image will be by default loaded</strong> from this location: <a href="http://www.cnet.com/html/rb/assets/global/waiter/waiter.gif">http://www.cnet.com/html/rb/assets/global/waiter/waiter.gif</a> I think this is another &#8220;hack&#8221; around the <strong>MooTools policy</strong> &#8220;<em>don&#8217;t use more than one file in your Plugin</em>&#8221; *<em>hehe</em> offending people here&#8230;*.<br />
I mean what happens if this file gets forgotten? server upgrade &#8211; do we still need this waiter.gif? no, just delete it&#8230; :p ok that might be not the actual process but there is surely the<strong> possibility</strong> that <strong>this file will just vanish</strong> without a notice&#8230; why not deliver the file with the Plugin?<br />
It would gives me again a few benefits</p>
<ul>
<li>I can easily replace the image to my own (no need to change any js/css; just replace the file)</li>
<li>I can define/override the url in my css (if uses as background image) so again no need to change any javascript</li>
<li>What if I have multiple image files? I mean if I have a Plugin that uses some images from the cnet server; some from the plugin server; and some from my own server.. pretty hard to maintain right?</li>
</ul>
<h2>use of MPR within the Plugin <a href="http://mpr.mooforum.net/MprAdmin.php?mode=demo&#038;file=./Visual/MultiOverlays/Demos/MultiOverlays.html">MultiOverlays</a></h2>
<p>So now let&#8217;s take a closer look at a Plugin and a way I think it should be done. </p>
<h3>File MultiOverlay.js</h3>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Core/Fx.Tween/Fx.Tween.js');
$require(MPR.path + 'More/Class.Occlude/Class.Occlude.js');
var MultiOverlay = new Class({
  ...
});
</pre>
<p>ok, here we define the <strong>requirements and the logic</strong> for one MultiOverlay. now if you want to use it I need to use it with an id and create the Class instance myself. If you know how it&#8217;s easy&#8230;</p>
<pre class="brush: jscript; title: ;">var myMultiOverlay = new MultiOverlay( $('imageWithId') );</pre>
<h3>File MultiOverlays.js</h3>
<p>this file is so short I will post it&#8217;s full code here&#8230;</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Visual/MultiOverlays/MultiOverlay.js');
var MultiOverlays = new Class({
	multiOverlays: [],
	initialize: function(elements, options) {
		$$(elements).each( function(el) {
			this.multiOverlays.include( new MultiOverlay(el, options) );
		}, this);
	},
	getMultiOverlays: function() {
		return this.multiOverlays;
	}
});
</pre>
<p>So what do we get here, it just gives you the possibility to create <strong>Multiple MultiOverlay(s)</strong>&#8230; So now you can give the image(s) a class and for each image it will create a MultiOverlay instance which get&#8217;s saved in an array (if you may need it any time later&#8230;)</p>
<h3>File AutoMultiOverlays.js</h3>
<p>again such a short file&#8230; here is it&#8217;s code&#8230;</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Visual/MultiOverlays/MultiOverlays.js');
var Auto = Auto || {};
window.addEvent('domready', function() {
	Auto.MultiOverlays = new MultiOverlays( '.MultiOverlay' );
});
</pre>
<p>basically it just creates a <strong>new MultiOverlays</strong> with a <strong>hard coded &#8220;default&#8221; value</strong>&#8230; so if you require this file you don&#8217;t need to write any javascript code at all, just give the CSS-class to your images and your done! <strong>It&#8217;s the easiest way you can do it&#8230; </strong>[here the value get's saved in the Auto variable as I might still want to use it later... the Auto variable is globally here]</p>
<h3>So why all this files?</h3>
<p>As I said above I think it&#8217;s vital to <strong>separate logic</strong> to where it belongs. And for me that means if I want to have a single MultiOverlay I should be able to. So the logic for Multiple MultiOverlays shouldn&#8217;t be in it, as it&#8217;s just more stuff I don&#8217;t need&#8230; :p<br />
And while we are at it, now that we need a Folder for it let&#8217;s add the <a href="http://mpr.mooforum.net/MprAdmin.php?mode=docu&#038;file=./Visual/MultiOverlays/Docu/MultiOverlays.md">Docu</a>. So now we got <strong>demos, docu, Resources</strong>(css, images) all in a single <a href="http://mpr.mooforum.net/MprAdmin.php?mode=zip&#038;file=Visual/MultiOverlays">Plugin Zip file</a>.<br />
It&#8217;s just <strong>easy to send</strong> it to someone and <strong>he get&#8217;s everything</strong> &#8211; I don&#8217;t need to explain what css image files he has to manually include&#8230; If you have a local MPR you can just <strong>install it in the admin area</strong>&#8230;.  (talking about easy&#8230; <img src='http://www.delusionworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>What do you want to hear next? more MPR best Pratice?</p>
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		</item>
		<item>
		<title>MPR</title>
		<link>http://www.delusionworld.com/mootools/mpr/</link>
		<comments>http://www.delusionworld.com/mootools/mpr/#comments</comments>
		<pubDate>Wed, 15 Apr 2009 11:25:01 +0000</pubDate>
		<dc:creator>daKmoR</dc:creator>
				<category><![CDATA[MooTools]]></category>
		<category><![CDATA[MPR]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://www.delusionworld.com/?p=87</guid>
		<description><![CDATA[I now finally have finished my first alpha for the local part of MPR. It should help you to use, create and share MooTools Plugins. For that it uses a well defined folder structure with defined filenames. I guess I will create a screencast in the near feature&#8230; for now just check out the demo: [...]]]></description>
			<content:encoded><![CDATA[<p>I now finally have finished my first alpha for the local part of MPR. It should help you to use, create and share MooTools Plugins. For that it uses a well defined folder structure with defined filenames.<br />
I guess I will create a screencast in the near feature&#8230;</p>
<p>for now just check out the demo:<br />
<a href="http://mpr.mooforum.net/">http://mpr.mooforum.net/</a><br />
(make sure to check out the search at the top right!) [no more missing search for docs... <img src='http://www.delusionworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ]</p>
<p>if you&#8217;re interested check out the git project:<br />
<a href="http://github.com/daKmoR/mpr/tree/master">http://github.com/daKmoR/mpr/tree/master</a></p>
<p>I will try to port quite some plugins to MPR (usually it only means finding out the requirements and probably writing some docs/specs&#8230;). With that I guess it should be much easier to use multiple plugins.</p>
<p>If you have a Plugin you want to be integrated just send me the zip file.<br />
If you want to see your Plugin inside MPR but you don&#8217;t know how &#8211; just let me know and I will try to help&#8230;</p>
<p>If you want to know more about MPR you can see/read stuff here:<br />
<a href="http://www.delusionworld.com/mootools/mpr-preparation-part-1/">http://www.delusionworld.com/mootools/mpr-preparation-part-1/</a><br />
<a href="http://www.delusionworld.com/mootools/mpr-preparation-part-2/">http://www.delusionworld.com/mootools/mpr-preparation-part-2/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>General MooTools UI</title>
		<link>http://www.delusionworld.com/mootools/general-mootools-ui/</link>
		<comments>http://www.delusionworld.com/mootools/general-mootools-ui/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 13:41:46 +0000</pubDate>
		<dc:creator>daKmoR</dc:creator>
				<category><![CDATA[MooTools]]></category>
		<category><![CDATA[progressive Enhancement]]></category>
		<category><![CDATA[Repository]]></category>
		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.delusionworld.com/?p=65</guid>
		<description><![CDATA[While I was trying to fully utilize progressive Enhancement I had another idea. Why not separate functionality and layout even while writing javascript/MooTools. That way it would be far easier to create different layouts for the same functionality without the need to reproduce code. Again let&#8217;s just look at an example: simple tabs (my favorite [...]]]></description>
			<content:encoded><![CDATA[<p>While I was trying to fully utilize progressive Enhancement I had another idea. Why not <strong>separate functionality and layout</strong> even while writing javascript/MooTools. That way it would be far easier to <strong>create different layouts for the same functionality</strong> without the need to reproduce code. Again let&#8217;s just look at an example:<br />
<a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-tabs.html">simple tabs</a> (my favorite example&#8230; :p)</p>
<pre class="brush: jscript; title: ;">
var myTabs = new FlowTabs.inline( $$('.FlowTabs &gt; h4'), $$('.FlowTabs &gt; div') );
</pre>
<p><em>If you look at the source you will find an &#8220;$require(&#8230;);&#8221; it&#8217;s just the same as including the file directly with script or link tag.</em> You can find more info about that in my previous posts about MPR. So what do we get with this code &#8211; <strong>It just gives us the functionality</strong> and looks pretty shitty, as only the necessary things are defined. Now let&#8217;s take at an example where we use the UI. <a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-ui-tabs.html">simple ui tabs</a></p>
<pre class="brush: jscript; title: ;">
UI.render('Plain');
</pre>
<p>So it looks now a little bit nicer, but that can all be done with CSS &#8211; and you are right as if we look at the source of the UI.Plain.Tabs it does nothing &#8211; it <strong>just includes 2 css files</strong>&#8230;.</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Ui/Plain/Plain.js');

$require(MPR.path + 'Snippets/Css/Resources/clearfix.css');
$require(MPR.path + 'Ui/Plain/Resources/Plain.Tabs.css');

Ui.Plain.Tabs = new Class({
	Implements: [Options],
	options: {
	},

	initialize: function(options) {
		this.setOptions(options);
	}
});
</pre>
<p>How boring is that?!?! Seems like we <strong>need a little more complicated example</strong>. I guess most of you know the MochaUI &#8211; how about adopting some style from it&#8230;</p>
<h2>MochaUI Tabs</h2>
<p><a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-ui-tabs-mocha.html">mocha ui tabs</a></p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Ui/Mocha/Mocha.Tabs.js');
UI.render('Mocha');
</pre>
<p>only those 2 lines changed &#8211; we now load a different UI class and render a different theme called &#8216;Mocha&#8217;&#8230; so let&#8217;s look at it&#8217;s functions</p>
<pre class="brush: jscript; title: ;">
initialize: function(tabs, options) {
	this.setOptions(options);
	this.attach(tabs);
},

attach: function(tabs) {
	if ( $type(tabs) == 'string' ) tabs = $$(tabs);
	if ( $type(tabs) == 'element' ) tabs = [tabs];

	tabs.each( function(el) {
		var inside = new Element('span', { html: el.get('html') } );
		el.empty();
		el.grab(inside);
	}, this);
}
</pre>
<p>It&#8217;s again not really funny as it <strong>just creates an span inside every tab</strong> &#8211; we could have easily put this inside the &#8220;original&#8221; Tab Class. However what if the<strong> problem is a little bit more complex</strong> and the <strong>layout is also quite heavy on it&#8217;s own</strong>. Wouldn&#8217;t it be nice to separate these problems&#8230; Yeah I guess with just words you won&#8217;t believe me. So I will show you something more complex afterward.<br />
But for now <strong>let&#8217;s find out how the UI knows what theme to render and with which parameters</strong>. For that we need to look at the FlowTabs.inline.js file&#8230; at the bottom you will find:</p>
<pre class="brush: jscript; title: ;">
if ( typeof(UI) !== 'undefined' ) UI.registerClass({ 'Tabs': { 'param': '.ui-tab', 'name': 'FlowTabs.inline' } });
</pre>
<p>So what this does is basically it <strong>registers the FlowTabs Class as a Tabs Class</strong> with it&#8217;s default parameter and it&#8217;s name&#8230; Now when the UI is rendered it calls UI.<em>theme</em>.Tabs(<em>param</em>) and that&#8217;s exactly what we created earlier: &#8220;Ui.Mocha.Tabs = new Class({&#8221;</p>
<p>So let&#8217;s <strong>summaries this a little</strong>&#8230; until now it works like:</p>
<ul>
<li>create all Tabs + Content</li>
<li>call the UI Class that will look for predefined classes and it will modify the layout accordingly</li>
</ul>
<p>That&#8217;s pretty straight forward and in many situations this will work pretty well. <strong>However what about dynamically created tabs</strong> after the initial creation. I don&#8217;t know maybe loading with ajax or as a user populates some fields&#8230; So my FlowTabs class my support creating these Tabs on the fly but I somehow need to tell the UI that new Tabs are created and they need to be styled.</p>
<p>So now how do we do that:<br />
FlowTabs.inline.js in the attach function (creating of the tabs) we just fire an Event and give it some things to work with:</p>
<pre class="brush: jscript; title: ;">
this.fireEvent('onUiAttach', [el, j-1, content[i], this.tabsContainer]);
</pre>
<p>now what we need to do is use this onUiAttach Event. For that we just define this.options.refactor</p>
<pre class="brush: jscript; title: ;">
Ui.Mocha.Tabs = new Class({
	Implements: [Options],
	options: {
		refactor: {
			options: {
				onUiAttach: function(el, i) {
					if ( (typeof(UI) !== 'undefined') &amp;&amp; ( typeof(UI.Uis.Tabs) !== 'undefined' ) ) {
						UI.Uis.Tabs.attach( $(el) );
					}
				}
			}
		}
	},
</pre>
<p>If this is provided the <strong>UI will either refactor the class</strong> (if it hasn&#8217;t been instantiated) or it <strong>will set it options</strong> if the class has already been instantiated. [This doesn't seem to work currently - so note at the end]  To detect that we have another function in FlowTabs.inline that will be called on initialize:</p>
<pre class="brush: jscript; title: ;">
registerUi: function() {
	if ( typeof(UI) !== 'undefined' )
		UI.registerClass({ 'Tabs': { 'param': '.' + this.options.ui.tab['class'], 'name': 'FlowTabs.inline', 'class': this } });
}
</pre>
<p>it&#8217;s <strong>basically the same as the registration above</strong>, only that we now get the param from the option &#8211; this will help for example if we want to change the classes of the tabs; with that we don&#8217;t need to change them on the Tab creation script and on the Tab UI script&#8230; it will be automatically updated on the UI script. <strong>And we give the ui as &#8216;class&#8217; this</strong> (that&#8217;s pretty important!).</p>
<p>So now with all that it doesn&#8217;t matter when the UI [UI.render('Mocha');] is called as:</p>
<ul>
<li>If you call it at the beginning before all the tabs are created it basically does nothing except that it refactors every Class that it might need. So these classes then automatically do the right thing when the Event onUiAttach is fired.</li>
<li>If you call it at the end it will create all the necessary layout and set the options for every Class that&#8217;s registered so further elements that get attached get the layout automatically.</li>
</ul>
<p>I still prefer to call the UI at the and as it might need a little bit less performance. [so also note at the end]</p>
<h2>FlowWindows</h2>
<p>So now <strong>let&#8217;s go for an more complex example</strong>. Let&#8217;s talk about windows&#8230; I think there are quite a few implementations out there&#8230; MochaUI for example &#8211; it&#8217;s Window Class is really cool. However it&#8217;s also really really big. So what if I just want a little div to resize and drag around. <strong>I think functionality and UI should be separated</strong>. I mean now I needed to write my own class as I didn&#8217;t &#8220;wanted&#8221; to use a complex layout as MochaUI&#8230;. the functionality would be great but <strong>you can&#8217;t get MochaUI Window without the Layout</strong>&#8230;<br />
So basically that&#8217;s what I came up: <a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-windows.html">simple windows</a>. (I looked up some things at MochaUI window so it wasn&#8217;t that hard&#8230; :p)</p>
<p>If you look at it you see:</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Windows/FlowWindows/FlowWindows.js');
[...]
var myWindows = new FlowWindows( $$('.FlowWindow &gt; h3')[0], $$('.FlowWindow &gt; div')[0] );
myWindows.attach( $$('.FlowWindow &gt; h3')[0], $$('.FlowWindow &gt; div')[0] );
</pre>
<p>So this just creates all the divs needed for all the handlers to resize, the header, the controlls&#8230; <strong>all you need for a nice window</strong>&#8230; but it&#8217;s ugly. yeah sure it&#8217;s<strong> just for functionality</strong> no UI at all. Now let&#8217;s get some UI &#8211; <a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-ui-windows.html">the plain UI</a> is not really something special (again no change with js &#8211; just css). To use it &#8211; there are just some small differences&#8230;</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Ui/Plain/Plain.Full.js');
[...]
UI.render('Plain');
</pre>
<p>we include <strong>Plain.Full which will give me all available UI elements of Plain</strong> &#8211; currently Tabs and Windows. In the end we just need to start UI.render &#8230;</p>
<p>So now comes the nice stuff, if I want to just change the style of the Tabs and the Windows I <strong>don&#8217;t need to change any of the Functionality Classes</strong>. I just need to change the UI with:</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Ui/Mocha/Mocha.Full.js');
[...]
UI.render('Mocha');
</pre>
<p>and we get <a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-ui-windows-mocha.html">Mocha Layout</a> for Tabs and Windows.</p>
<p>The<strong> Mocha.Windows is a little bit more complicated</strong> as it needed a Canvas which gets updated on every size change. But in the end it&#8217;s really flexible and the best thing is if you want to change the functionality you don&#8217;t have to think (to much) about they layout. Moreover this also works the other way around. It&#8217;s far easiere to create just the layout for a specific structure than to create all the functionality&#8230;</p>
<p>one other thing that might come in handy is that you can start the UI without any functionality classes&#8230;.<a href="http://www.delusionworld.com/files/general-mootools-ui/mootools-ui-only-mocha.html">Mocha UI only</a>. The html markup has to be created accordingly by a server scripting language or so&#8230; Starting the UI is again pretty simple</p>
<pre class="brush: jscript; title: ;">
$require(MPR.path + 'Ui/Mocha/Mocha.Full.js');
window.addEvent('domready', function() {

	//say we want to use the WindowsUI and the TabsUI
	UI.render('Mocha', {
		'Windows': {
			'param': '.ui-window'
		},
		'Tabs': {
			'param': '.ui-tab'
		}
	});

});
</pre>
<p>I currently can only think of one rule you need to follow (maybe I get some more ofer time&#8230;):</p>
<ul>
<li>include the UI classes always after the functionality classes</li>
</ul>
<p>Limitation:</p>
<ul>
<li>the setOptions method (if the UI is called at the end) only support options while with refactor you can override and define new functions.
</ul>
<h2>Note at the end:</h2>
<p>The setOptions doesn&#8217;t seem to work for subclasses if&#8230; yeah right if I knew that I would fix it, but for now the UI should be called at the top if you need some complex update functions like for MochaUI Window (for all the other stuff it also works at the end) [I guess the problem lies somewhere in between <a href="http://www.delusionworld.com/files/MPR/Ui/Ui.js">the UI - fireEvent('onUiInit');</a> and <a href="http://www.delusionworld.com/files/MPR/Ui/Mocha/Mocha.Windows.js">the UI.Mocha - this.options.refactor.options.onUiInit</a>. If you catch any error - I'm open for suggestions...]</p>
]]></content:encoded>
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		<item>
		<title>MPR Preparation Part 2</title>
		<link>http://www.delusionworld.com/mootools/mpr-preparation-part-2/</link>
		<comments>http://www.delusionworld.com/mootools/mpr-preparation-part-2/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 00:38:13 +0000</pubDate>
		<dc:creator>daKmoR</dc:creator>
				<category><![CDATA[MooTools]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Repository]]></category>
		<category><![CDATA[Screencast]]></category>

		<guid isPermaLink="false">http://www.delusionworld.com/?p=16</guid>
		<description><![CDATA[As I promised here is the script to use your MooTools Plugin Repository even more sufficient. It&#8217;s all about easy handling. I want to use all the Plugin I have without including a lot of script, css tags in my header. With this php code it&#8217;s really easy to do it. First pls see the [...]]]></description>
			<content:encoded><![CDATA[<p>As I promised here is the script to use your MooTools Plugin Repository even more sufficient. It&#8217;s all about easy handling. I want to use all the Plugin I have without including a lot of script, css tags in my header. With this php code it&#8217;s really easy to do it.</p>
<p>First pls see the Screencast <a href="http://screencast.com/t/gNj3SHhW">MPR Preparation Part 2</a>.</p>
<p>Here you can see how I like to work &#8211; never write to much code. So by using autoload and the php file you don&#8217;t need to care about any javascript or css. Once you are done with your work &#8211; you can easily just save the content you get from the php script and upload it, so you don&#8217;t need to autocreate this on your server &#8211; just upload ONE javascript file and ONE css file and you it will contain all your plugins relevant code (except for the images :p).</p>
<p>My next plans:</p>
<ul>
<li>create a demo page where you can just write js/html/css code and don&#8217;t need to worry about file inclusion (a little playground)</li>
<li>include a cache for the php script</li>
<li>include a lot more plugins</li>
<li>some other improvements for the script (find base tag, auto identify if the script is also used for css, &#8230;)</li>
</ul>
<p>If you wanna try the things you have seen in the Screencast just download <a href="http://www.delusionworld.com/wp-content/uploads/2009/02/mprpreperationpart2.zip">MPR.Preparation.Part2</a> extract it to a webserver (with php and curl) and look at the MPR.html.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>MPR Preparation Part 1</title>
		<link>http://www.delusionworld.com/mootools/mpr-preparation-part-1/</link>
		<comments>http://www.delusionworld.com/mootools/mpr-preparation-part-1/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 10:54:27 +0000</pubDate>
		<dc:creator>daKmoR</dc:creator>
				<category><![CDATA[MooTools]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Repository]]></category>
		<category><![CDATA[Screencast]]></category>

		<guid isPermaLink="false">http://www.delusionworld.com/?p=9</guid>
		<description><![CDATA[Some Time ago I had an idea on how to make using MooTools evan easier. Basically it&#8217;s about using a &#8220;convention&#8221; for Plugins (directory structur) and intraducing an function to autoload Code that&#8217;s mandatory. This is about developing locally and not using it on the public server. For general use I will provide a Script [...]]]></description>
			<content:encoded><![CDATA[<p>Some Time ago I had an idea on how to make using MooTools evan easier. Basically it&#8217;s about using a &#8220;convention&#8221; for Plugins (directory structur) and intraducing an function to autoload Code that&#8217;s mandatory.</p>
<p>This is about developing locally and not using it on the public server. For general use I will provide a Script that automatically generates ONE MooTools File to be included within you page.</p>
<p>To see how a local MooTools Plugin Repository could help you while developing you can see a short <a href="http://www.screencast.com/users/daKmoR/folders/Jing/media/0653e165-c2ef-4b0b-a176-c04891df8227">screencast</a>.</p>
<p>For more Information you can see the original Post on <a href="http://www.mooforum.net/general12/idea-easy-plugin-respository-t1085.html">MooForum</a>.</p>
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